파이썬 질문이요ㅠㅠㅠㅠㅠ

파이썬 질문이요ㅠㅠㅠㅠㅠ

QA

파이썬 질문이요ㅠㅠㅠㅠㅠ

본문

볼을 하얀색이 아니라 이미지로 채우고 싶은데요!! ball2.png로 바꾸고 싶어서 오버라이딩을 하려 노력하는데 계속 뭔가 오류가 뜨고 화면에 안나오더라구요ㅠㅠㅠ 혹시 도와주실 코딩 고수님 어디 없으실까요??? 정말 부탁드려요.. 제가 머리가 진짜 안좋아서 그런지 이 문제로 거의 2시간 동안 있었어요

 

 

import tkinter as tk

class Game(tk.Frame):
    def __init__(self, master):
        super(Game, self).__init__(master)
        self.lives = 3
        self.width = 610
        self.height= 400
        self.canvas = tk.Canvas(self, bg = '#aaaaaa', width = self.width, height = self.height)
        self.canvas.pack()
        self.pack()


        self.items = {}
        self.ball = None
        self.paddle = Paddle(self.canvas, self.width/2, 326)
        self.items[self.paddle.item] = self.paddle
        for x in range(5, self.width - 5, 75):
            self.add_brick(x + 37.5, 50, 2)
            self.add_brick(x + 37.5, 70, 1)
            self.add_brick(x + 37.5, 90, 1)

        self.hud = None
        self.setup_game()
        self.canvas.focus_set()
        self.canvas.bind('<Left>',
                         lambda _: self.paddle.move(-10))
        self.canvas.bind('<Right>',
                         lambda _: self.paddle.move(10))

    def setup_game(self):
           self.add_ball()
           self.update_lives_text()
           self.text = self.draw_text(300, 200,
                                      'Press Space to start')
           self.canvas.bind('<space>', lambda _: self.start_game())

    def add_ball(self):
        if self.ball is not None:
            self.ball.delete()
        paddle_coords = self.paddle.get_position()
        x = (paddle_coords[0] + paddle_coords[2]) * 0.5
        self.ball = Ball(self.canvas, x, 310)
        self.paddle.set_ball(self.ball)

    def add_brick(self, x, y, hits):
        brick = Brick(self.canvas, x, y, hits)
        self.items[brick.item] = brick

    def draw_text(self, x, y, text, size='40'):
        font = ('Helvetica', size)
        return self.canvas.create_text(x, y, text=text,
                                       font=font)

    def update_lives_text(self):
        text = 'Lives: %s' % self.lives
        if self.hud is None:
            self.hud = self.draw_text(50, 20, text, 15)
        else:
            self.canvas.itemconfig(self.hud, text=text)

    def start_game(self):
        self.canvas.unbind('<space>')
        self.canvas.delete(self.text)
        self.paddle.ball = None
        self.game_loop()

    def game_loop(self):
        self.check_collisions()
        num_bricks = \
        len(self.canvas.find_withtag('brick'))
        if num_bricks == 0:
            self.ball.speed = None
            self.draw_text(300, 200, 'You win!')
        elif self.ball.get_position()[3] >= self.height:
            self.ball.speed = None
            self.lives -= 1
            if self.lives < 0:
                self.draw_text(300, 200, 'Game Over')
            else:
                self.after(1000, self.setup_game)
        else:
            self.ball.update()
            self.after(5, self.game_loop)

    def check_collisions(self):
        ball_coords = self.ball.get_position()
        items =\
        self.canvas.find_overlapping\
        (*ball_coords)
        objects = \
        [self.items[x] for x in items if x in self.items]
        self.ball.collide(objects)

class GameObject(object):
    def __init__(self, canvas, item):
        self.canvas = canvas
        self.item = item

    def get_position(self):
        return self.canvas.coords(self.item)

    def move(self, x, y):
        self.canvas.move(self.item, x, y)

    def delete(self):
        self.canvas.delete(self.item)


class Paddle(GameObject):
    def __init__(self, canvas, x, y):
        self.width = 80
        self.height = 10
        self.ball = None
        item = canvas.create_rectangle(x - self.width / 2,
                                       y - self.height / 2,
                                       x + self.width / 2,
                                       y + self.height / 2,
                                       fill='blue')
        super(Paddle, self).__init__(canvas, item)

    def set_ball(self, ball):
        self.ball = ball

    def move(self, offset):
        coords = self.get_position()
        width = self.canvas.winfo_width()
        if coords[0] + offset >= 0 and coords[2] + offset <= width: 
            super(Paddle, self).move(offset, 0)
            if self.ball is not None:
                self.ball.move(offset, 0)

class Ball(GameObject):
    def __init__(self, canvas, x, y):
        self.radius = 10
        self.direction = [1, -1]
        self.speed = 10
        item = canvas.create_oval(x-self.radius, y-self.radius,
                                  x+self.radius, y+self.radius,
                                  fill='white')


    def update(self):
        coords = self.get_position()
        width = self.canvas.winfo_width()
        if coords[0] <= 0 or coords[2] >= width:
            self.direction[0] *= -1
        if coords[1] <= 0:
            self.direction[1] *= -1
        x = self.direction[0] * self.speed
        y = self.direction[1] * self.speed
        self.move(x, y)

    def collide(self, game_objects):
        coords = self.get_position()
        x = (coords[0] + coords[2]) * 0.5
        if len(game_objects) > 1:
            self.direction[1] *= -1
        elif len(game_objects) == 1:
            game_object = game_objects[0]
            coords = game_object.get_position()
            if x > coords[2]:
                self.direction[0] = 1
            elif x < coords[0]:
                self.direction[0] = -1
            else:
                self.direction[1] *= -1

        for game_object in game_objects:
            if isinstance(game_object, Brick):
                game_object.hit()

class Brick(GameObject):
    COLORS = {1: '#999999', 2: '#555555', 3: '#222222'} 

    def __init__(self, canvas, x, y, hits):
        self.width = 75
        self.height = 20
        self.hits = hits
        color = Brick.COLORS[hits]  
        item = canvas.create_rectangle(x - self.width / 2,
                                       y - self.height / 2,
                                       x + self.width / 2,
                                       y + self.height / 2,
                                       fill=color, tags='brick')
        super(Brick, self).__init__(canvas, item)

    def hit(self):
        self.hits -= 1
        if self.hits == 0:
            self.delete()
        else:
            self.canvas.itemconfig(self.item,
                                   fill=Brick.COLORS[self.hits])
            

if __name__ == '__main__':
    root = tk.Tk()
    root.title('Game Title')
    game = Game(root)
    game.mainloop()

이 질문에 댓글 쓰기 :

답변 1


item = canvas.create_oval(x-self.radius, y-self.radius, x+self.radius, y+self.radius, fill='white')

 

이 코드에서 image가 들어가야 되는 것 같은데,  검색을 해보면 create_oval에 이미지 옵션이 없네요.

 

그럼 아예 Object 자체를 이미지로 사용해 보세요.

 

https://stackoverflow.com/questions/12250117/how-to-draw-images-in-tkinter-window 

답변을 작성하시기 전에 로그인 해주세요.
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