파이썬 뉴비 입니다
code
import pygame
import random
WHITE=(225,225,225)
RED=(255,0,0)
pad_width=1024
pad_height=55
background_width=1024
dorn_width=90
dorn_hieght=55
trash_width=110
trash_height=67
def drawObject(obj,x,y):
global gamepad
gamepad.blit(obj(x,y))
def runGame():
global gamepad,dorn,clock,background1,background2
global trash,fires,bullet,boom
isShottrash=False
boom_count=0
bullet_xy=[]
x=pad_width*0.05
y=pad_height*0.8
y_change=0
background1_x=0
background2_x=background_width
trash_x=pad_width
trash_y=random.randarange(0,pad_height)
fire_x=pad_width
fire_y=random.randarange(0,pad_height)
random.shuffle(fires)
fire=fires[0]
crashed=False
while not crashed:
for event in pygame.event.get():
if event.type==pygame.QUIT:
crashed=True
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_UP:
y_change=-5
elif event.key==pygame.K_DOWN:
y_change=5
elif event.key==pygame.K_LCTRL:
bullet_x=x+dorn_width
bullet_y=y+dorn_hieght/2
bullet_xy.append([bullet_x,bullet_y])
if event.type==pygame.KEYUP:
if event.key==pygame.K_UP or event.key==pygame.K_DOWN:
y_change=0
gamepad.fll(WHITE)
background1_x-=2
background2_x-=2
if background1_x==-background_width:
background1_x=background_width
if background2_x==-background_width:
background2_x=background_width
drawObject(background1,background1_x,0)
drawObject(background2,background2_x,0)
y+=y_change
if y<0:
y=0
elif y>pad_height-dorn_hieght:
y=pad_height-dorn_hieght
trash_x=7
if trash_x <=0:
trash_x=pad_width
trash_y=random.randarange(0,pad_height)
if leaves==None:
leaves_x-=30
else:
fire_x-=15
if leaves_x<=0:
leaves_x=pad_width
leaves_y=random.randarange(0,pad_width)
random.shuffle(leaves)
leaves=leaves[0]
if len(bullet_xy)!=0:
for i, bxy in enumerate(bullet_xy):
bxy[0]+=15
bullet_xy[i][0]=bxy[0]
if bxy[0]>trash_x:
if bxy[1]>trash_y and bxy[1]< trash_y+trash_height:
isShottrash=Ture
if bxy[0]>=pad_width:
try:
bullet_xy.remove(bxy)
except:
pass
drawObject(dron,x,y)
if len(bullet_xy)!=0:
for bullet_x,by in bullet_xy:
drawObject(bullet,x,y)
if not isShottrash:
drawObject(trash,trash_x,trash_y)
else:
drawObject(boom,trash_x,trash_y)
boom_count+=1
if boom_count>5:
boom_count=0
trash_x=pad_width
trash_y=random.randarange(0,pad_height-trash_height)
isShottrash=False
if leaves!=None:
drawObject(leaves,leaves_x,leaves_y)
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()
def initGame():
global gamepad,dorn,clock,background1,background2
global trash,leaves,bullet,boom
fires=[]
pygame.init()
gamepad=pygame.display.set_mode((pad_width,pad_height))
pygame.display.set_caption('dron flying')
dorn=pygame.image.load('images/dron.png')
background1=pygame.image.load('images/background')
background2=background1.copy()
trash=pygame.image.load('images/leaves.png')
leaves.append(pygame.image.load('images/leaves.png'))
leaves.append(pygame.image.load('images/leaves2.png'))
boom=pygame.image.load('images/boom.png')
for i in range(3):
fires.append(None)
bullet=pygame.image.load('images/bullet.png')
clock=pygame.time.Clock()
runGame()
initGame()
/code
이런식으로 구성했는데 오류가 계속 발생합니다 뭐가 문제일까요 ㅠㅠ
답변 1개
매우 보기가 어렵네요. 감싸는 것은
파이썬은 들여쓰기가 중요한데. 체크해 드리고 싶어도 힘드네요.
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